This is a meta-course which is intended as the focal point for all programme students that start in Sept 2014.
Programme related announcements, course evaluations, as well as feedback forums will be provided here.

Scientific Theories and Methods for the autumn term 2014

This course provides you with the knowledge required to understand the foundations of new media formats and enabling technologies, as well as digital tools for media manipulation. As part of this course, you will be introduced to different abstract representations of media, as well as various technologies for creation, persistence, delivery, and playback of all media types. The knowledge and experience gained during in this course will be useful in different situations that involve the development and maintenance of Internet infrastructure for media distribution.

This course discusses those aspects related to conceptual frameworks and methodologies used for the design and development of ubiquitous and tangible user interfaces. Furthermore, during this course you will learn how to develop and deploy tangible interfaces using high-level prototyping platforms that involve physical computing. The knowledge acquired throughout this course will enable you to understand various design perspectives and the possible specificities of these new types of user interfaces

The aim of this course is to introduce and in depth discuss concepts and applications related to current developments and research efforts in the field of social media. In this course, you will gain knowledge that will enable you to understand, discuss and explain the complexity of social media ecosystems. The knowledge and skills gained in this course will enable you to identify and formulate the social needs and technical requirements for the development of innovative social media applications and services.

The aim of this course is to provide students with the technological foundations, knowledge and skills related to different web and mobile development frameworks used for the development and deployment of web and mobile services. The course comprises of the following topics:

  • An overview of relevant concepts and contemporary development approaches in the field of web and mobile engineering
  • Requirement analysis, design and development of scalable web and mobile applications and services
  • Different integration approaches and techniques for bridging web and mobile applications
  • Prototype implementation and deployment of the scalable web and mobile applications in production environments.
The aim of this course is to provide students with in depth understanding of the fundamental concepts and ideas that underline the architectural patterns of the web and mobile Internet. In this course you will gain knowledge about concepts, principles, methods and techniques, required for the design, analysis, and maintenance of large and scalable web and mobile application and services. The knowledge and skills gained in this course will enable you to identify and formulate architectural solutions best suited to the context and the purpose of the web and mobile applications.

The aim of this course is to provide students with theory, practical knowledge, and skills that are required for the design and production of digital games and entertainment across different mobile devices and technologies.

The aim of this course is to offer students knowledge and in depth understanding of advance methods and approaches related to the use of modern information retrieval and adaptive mechanisms for webbased content, as well as semantic web technologies.