The aim of this course is to provide students with the theoretical and technical foundations for understanding and developing critical thinking skills with regard to new social patterns, interactions and cultures that emerge when people intensively use social media and the web as channels for communication. Upon completion, the student should be able to:
- have a good overview of the current changes and challenges to culture and society caused by digital technology
- understand the impact of these changes on human communication, law and policy making, technical infrastructure and privacy
- use tools for scenario construction related to technological systems and services
- understand how aspects of markets and marketing models interplay with societal
and cultural changes in the area of computer mediated communication.
The aim of this course is to provide students with the technological foundations, knowledge and skills related to different web and mobile development frameworks used for the development and deployment of web and mobile services. The course comprises of the following topics:
- An overview of relevant concepts and contemporary development approaches in the field of web and mobile engineering
- Requirement analysis, design and development of scalable web and mobile applications and services
- Different integration approaches and techniques for bridging web and mobile applications
- Prototype implementation and deployment of the scalable web and mobile applications in production environments.
The aim of this course is to introduce and in depth discuss concepts and applications related to current developments and research efforts in the field of social media. In this course, you will gain knowledge that will enable you to understand, discuss and explain the complexity of social media ecosystems. The knowledge and skills gained in this course will enable you to identify and formulate the social needs and technical requirements for the development of innovative social media applications and services.
This course discusses those aspects related to conceptual frameworks and methodologies used for the design and development of ubiquitous and tangible user interfaces. Furthermore, during this course you will learn how to develop and deploy tangible interfaces using high-level prototyping platforms that involve physical computing. The knowledge acquired throughout this course will enable you to understand various design perspectives and the possible specificities of these new types of user interfaces
This course provides you with the knowledge required to understand the foundations of new media formats and enabling technologies, as well as digital tools for media manipulation. As part of this course, you will be introduced to different abstract representations of media, as well as various technologies for creation, persistence, delivery, and playback of all media types. The knowledge and experience gained during in this course will be useful in different situations that involve the development and maintenance of Internet infrastructure for media distribution.
This course introduces different scientific theories and research methods applicable in the field of Media Technology. During this course, you will learn how to properly choose and make use of scientific theories and methods while identifying and solving a research problem in this field. The knowledge gained in this course will be applied throughout your entire master education, especially at the final stages in connection to your master thesis work.